Appearance
Wiki Navigation Index
This page is the player-facing navigation index for the Thesalon campaign wiki.
Use it when you are not sure where to go next.
The campaign begins aboard the Azure Aviary, a Maritheli vessel traveling through Windrider Gulf waters. Windrider Freeport is expected to become the first major hub, but it is not the opening location.
For Session One preparation, start with the Welcome section and the Campaign Start section.
Start Here
| Page | Use |
|---|---|
| Welcome Page | Main landing page for the campaign wiki. |
| Welcome to the Campaign | Basic player-facing campaign premise. |
| How to Use This Wiki | Explains how to navigate the wiki and avoid spoilers. |
| Recommended First Reads | Gives the best reading order before Session One. |
| Player Knowledge and Spoiler Policy | Explains player-safe knowledge, rumors, secrets, and DM-only material. |
| Campaign Tone and Themes | Sets expectations for story, tone, danger, and character fit. |
| What You Need Before Session One | Pre-session checklist for players. |
| Quick Start for Character Creation | Fast character-building guide for the opening premise. |
| Player-Safe Glossary Starter | Starter glossary of common terms. |
| Wiki Navigation Index | This navigation index. |
Best Reading Order Before Session One
Read these in order if you are preparing for the first game.
- Welcome to the Campaign
- Player Knowledge and Spoiler Policy
- Campaign Tone and Themes
- Campaign Start Overview
- The Azure Aviary
- Why Your Character Is Aboard
- Quick Start for Character Creation
- What You Need Before Session One
This is enough to begin play.
The rest of the wiki can be used as reference.
Campaign Start
These pages explain the opening situation.
| Page | Use |
|---|---|
| Campaign Start Overview | Basic overview of the opening frame. |
| The Azure Aviary | Introduces the ship where play begins. |
| Why Your Character Is Aboard | Helps players choose why their characters are on the ship. |
| Passenger, Crew, Guard, and Specialist Roles | Explains common shipboard starting roles. |
| Starting Relationship Prompts | Helps connect player characters before play. |
| What Your Character Knows Before Session One | Clarifies player-safe starting knowledge. |
| What Your Character Might Be Doing at Sea | Gives shipboard activity prompts. |
| Shipboard Customs and Expectations | Explains everyday shipboard norms. |
| What Is Publicly Known | Public opening-frame knowledge. |
| What Is Unknown | Player-safe list of things not yet known. |
| Session One Character Placement Guide | Helps decide where characters begin aboard ship. |
Some of these pages may be planned but not generated yet.
Character Creation
Use these pages to build a character who fits the campaign.
| Page | Use |
|---|---|
| Character Creation Overview | Main character-building reference. |
| Quick Start for Character Creation | Fastest character-building route. |
| Character Origins by Continent | Helps choose homeland or origin. |
| Character Ties to the Azure Aviary | Helps connect characters to the starting ship. |
| Refugee and Exile Characters | Guidance for displaced, hidden, or protected characters. |
| Healer and Caregiver Characters | Guidance for healers, medics, shrine workers, and caregivers. |
| Scholar and Scribe Characters | Guidance for scholars, translators, scribes, and record-focused characters. |
| Sailor, Privateer, and Shipborn Characters | Guidance for maritime characters. |
| Faction-Tied Characters | Guidance for characters connected to patrons or organizations. |
| Character Questions Before Session One | Final character questions before play begins. |
Character Creation Expansion
These pages may be used for deeper character work as the site expands.
| Page | Use |
|---|---|
| Choosing a Homeland | More detailed homeland selection. |
| Choosing Why You Are in Marithel | Helps explain why a character is in the starting region. |
| Character Origins by Lifestyle | Origin ideas based on work, family, poverty, travel, or status. |
| Character Origins by Faction | Origin ideas tied to organizations. |
| Character Origins by Faith | Origin ideas tied to religion and vows. |
| Character Origins by Profession | Origin ideas tied to work and training. |
| Bonds, Debts, Oaths, and Obligations | Helps create playable obligations. |
| Starting Relationships | Helps connect player characters. |
| Rumors Your Character May Know | Player-safe rumor options by background. |
| Why You May Be Bound for Windrider Freeport | Destination hooks. |
| Character Secrets and DM Approval | Guidelines for secrets that do not spoil the campaign. |
World Overview
Use these pages for broad public knowledge about Thesalon.
| Page | Use |
|---|---|
| Overview of Thesalon | Broad world introduction. |
| The Current Age | Explains the current era. |
| The Crownless Age | Explains the age of damaged authority. |
| Gods, Magic, and the Planes | Broad player-safe religion, magic, and cosmology overview. |
| Peoples and Ancestries of Thesalon | Broad ancestry and people overview. |
| Languages and Communication | Language and communication reference. |
| Trade, Travel, War, and Exile | Broad movement and conflict overview. |
| Kingdoms, Harbors, Routes, and Power | How power works across the world. |
| What Most People Know About the World | Public common knowledge. |
| How the Continents Connect | How continents relate through travel, trade, rumor, and conflict. |
What Everyone Knows
These pages are intended as quick public-knowledge references.
| Page | Use |
|---|---|
| What Everyone Knows About Thesalon | General public knowledge. |
| What Everyone Knows About the Continents | Short continent summaries. |
| What Everyone Knows About Gods | Public religious knowledge. |
| What Everyone Knows About Magic | Public knowledge about magic. |
| What Everyone Knows About Travel | Public knowledge about routes and travel. |
| What Everyone Knows About War and Power | Public knowledge about conflict and authority. |
| What Everyone Knows About Ships and Sea Roads | Public maritime knowledge. |
| What Everyone Knows About Refugees and Exile | Public knowledge about displacement. |
| What Everyone Knows About Laws, Names, and Oaths | Public knowledge about identity and obligation. |
| What Everyone Knows About Marithel | Public starting-continent knowledge. |
| What Everyone Knows About Windrider Freeport | Public first-hub knowledge. |
Continents
Use these pages for homeland, travel, and broad regional context.
| Page | Use |
|---|---|
| Continents Overview | High-level overview of the six major continents. |
| Caerlon | Wounded survivor continent shaped by invasion and rebuilding. |
| Vorrak | Feared eastern continent of Monster Courts, claims, and conquest. |
| Suthrane | Sacred southern river and arid continent of water law and pilgrimage. |
| Veyrskold | Northern cold continent of oaths, ruins, survival, and hard memory. |
| Marithel | Starting maritime continent of ships, freeports, sea roads, and law. |
| Ilyr | Southeastern living continent of canopy, wetlands, medicine, and ecological law. |
| People Far From Home | Diaspora, refugees, travelers, and displaced people. |
| Why Outsiders Come to Marithel | Reasons people from other continents reach the starting region. |
| Continental Relations | How continents view and affect each other. |
| Goods, Rumors, and Travelers by Continent | What moves between continents. |
Marithel
Use these pages for the starting continent.
| Page | Use |
|---|---|
| Welcome to Marithel | Starting-region introduction. |
| Marithel at a Glance | Quick overview of the starting continent. |
| Marithel Player Guide | Player-facing Marithel guide. |
| Geography of Marithel | Major physical geography and waters. |
| Major Regions of Marithel | Regional guide. |
| Harbors and Freeports | Maritheli ports and freeport culture. |
| Ships and Shipboard Life | Ship culture, crew life, travel, and shipboard expectations. |
| Ships as Households, Workplaces, and Legal Identities | Deeper guide to ship identity. |
| Sea Law and Guest Law | Legal customs around ships, shelter, and protection. |
| Privateers, Pirates, and Salvage | Armed sea law, piracy, and salvage. |
| Routes, Reefs, and Safe Passage | Travel danger, route knowledge, and maritime geography. |
| Refugees and Low Lantern Life | Refugee movement and harbor survival. |
| Religion and Sea Rites | Maritime faith and shipboard rites. |
| Culture and Everyday Life | Food, work, customs, language, and daily life. |
| Common Maritheli Sayings | Phrases and idioms. |
| Player-Safe Marithel Map Notes | Notes for reading player-safe maps. |
| Why Outsiders Matter in Marithel | Why foreign travelers, refugees, and visitors matter. |
Windrider Freeport
Use these pages for the first major hub.
| Page | Use |
|---|---|
| Windrider Freeport Overview | Main first-hub overview. |
| Why People Come to Windrider Freeport | Common reasons to seek the freeport. |
| Districts of Windrider Freeport | Public district overview. |
| Freeport Docks | Dockside activity and ship arrival. |
| Lantern Court and Registry | Courts, records, names, and hearings. |
| Blue Lantern Law | Local legal protection and hearing procedures. |
| Low Lantern Refugee Moorings | Refugee moorings and harbor shelter. |
| Shipwright Ward and Truewave Shipyards | Ship repair, shipwrights, and yard politics. |
| Temple of Thalara | Major sea-faith presence. |
| Markets, Inns, and Guest Houses | Places for trade, rest, and contacts. |
| Harbor Militia and Watch | Public order and enforcement. |
| Known Local Factions | Player-safe local faction overview. |
| Starting Rumors | Rumors characters may hear early. |
| Why Your Character Might Have Business in Windrider Freeport | Character hooks for the first major hub. |
| Character Connections to Windrider Freeport | Character ties to the hub. |
Factions
Use these pages for organizations, patrons, public reputations, and pressure.
| Page | Use |
|---|---|
| Player-Safe Factions | Basic faction landscape for players. |
| Factions Overview | General faction reference. |
| Blue Lantern Freeports | Blue Lantern legal and freeport network. |
| Marithel Powers | Major Maritheli power groups. |
| League of Nine Harbors | Major harbor league. |
| Windrider Concord | Windrider political compact. |
| Stormgate Admiralty | Maritime authority connected to Stormgate interests. |
| Drowned Reef Cantons | Reef-region powers. |
| Tidebound Corsair States | Corsair and privateering powers. |
| Sirenward Compact | Compact tied to dangerous waters and maritime defense. |
| Saltglass Principalities | Saltglass political powers. |
| Shardcrown Isles | Island powers and local politics. |
| Farwake Navigators | Navigation and far-route expertise. |
| Wider World Powers | Non-Marithel powers with interests in the region. |
Common Institutions
These faction and institution pages are useful during play.
| Page | Use |
|---|---|
| Temples | Religious institutions and public services. |
| Merchant Houses | Trade, cargo, debt, and patronage. |
| Shipwrights | Ship repair, construction, and technical authority. |
| Pilots | Route knowledge, safe passage, and local waters. |
| Lighthouse Orders | Signals, coastal safety, and route warning. |
| Salvage Courts | Claims over wrecks, goods, bodies, and evidence. |
| Refugee Networks | Aid, shelter, movement, and trust. |
| Legal Advocates | Hearings, papers, testimony, and claims. |
Wider World Factions
These pages help connect characters from other continents.
| Page | Use |
|---|---|
| Caerlonian Powers and Exiles | Caerlon-linked powers abroad. |
| Vorraki Interests Abroad | Vorrak-linked claims and foreign pressure. |
| Suthrane Merchants and Diplomats | Suthrani trade, diplomacy, temples, and travel. |
| Veyrskold Mariners | Northern sailors, shipwrights, and oathbound travelers. |
| Ilyrian Healers | Ilyrian medicine, care, ecology, and travel. |
Peoples and Cultures
Use these pages for identity, ancestry, culture, diaspora, and everyday life.
| Page | Use |
|---|---|
| Peoples, Cultures, and Everyday Life Overview | Main culture section overview. |
| Peoples of Thesalon | Broad people and society overview. |
| Ancestry and Culture | Difference between ancestry, homeland, and culture. |
| Ancestries in Thesalon | Ancestry reference. |
| Regional Identities | Local and continental identities. |
| Life in Cities, Harbors, Ships, and Exile | Daily life in major social spaces. |
| Food, Dress, Work, and Custom | Everyday material culture. |
| Names and Naming Customs | Name customs and identity. |
| Marriage, Family, and Household | Family and household structures. |
| Death, Burial, and Memory | Death customs and remembrance. |
| Oaths, Debts, and Social Standing | Social obligations and status. |
| Outsiders in Marithel | How outsiders are treated in the starting region. |
| Cosmopolitan Harbors and Mixed Crews | Mixed crews and harbor society. |
| Mixed Heritage and Diaspora | Mixed identity and diaspora. |
| Monster-Born and Feared Lineages | Player-safe handling of feared ancestry and prejudice. |
| Shipborn Communities | Shipborn identity and route families. |
| Refugees, Exiles, and Low Lantern Life | Displacement and harbor survival. |
Religion
Use these pages for gods, temples, shrines, rites, divine magic, and religious law.
| Page | Use |
|---|---|
| Religion in Thesalon | Main religion landing page. |
| Religion Overview | Broad player-safe religious overview. |
| The Gods Most People Know | Commonly known gods. |
| Gods of Thesalon | Full gods reference. |
| Regional Worship Traditions | How worship differs by region. |
| Divine Magic and Public Belief | How people understand divine magic. |
| Temples, Shrines, and Pilgrimage | Public religious institutions. |
| Sea Rites and Shipboard Altars | Maritime religious practice. |
| Sea Rites and Drowned Names | Names, death, and sea rites. |
| Temples, Saints, and Local Cults | Local religious practice. |
| Death, Burial, and Resurrection | Death and resurrection beliefs. |
| Religious Law and Mercy | Mercy, law, temples, and conflict. |
Gods
Use these pages when your character is religious, oathbound, divine, or temple-connected.
| Page | Use |
|---|---|
| Thalara | Sea, voyage, passage, or maritime reverence. |
| Veyra | Oath, order, judgment, or hard promises. |
| Morvane | Death, burial, memory, or endings. |
| Olyrra | Mercy, healing, or care. |
| Aurelion | Light, law, public order, or authority. |
| Selari | Travel, trade, roads, or luck. |
| Istravell | Knowledge, record, truth, or stars. |
| Bravik | Labor, craft, tools, or hard work. |
| Halven | Home, shelter, hearth, or kinship. |
| Myrrakai | Mystery, dream, depth, or hidden things. |
Travel, Ships, and Trade
Use these pages when travel, cargo, passage, ship work, or route danger matters.
| Page | Use |
|---|---|
| Travel in Thesalon | Main travel overview. |
| Sea Travel in Marithel | Maritime travel in the starting region. |
| Naval and Ship Combat Cheat Sheet | Fast reference for ship fights. |
| Travel Procedures and Watch Orders | Watches, route routines, and shipboard procedure. |
| Common Ship Types | Ship type reference. |
| Shipboard Life | Practical shipboard life reference. |
| Ships, Crews, and Passenger Life | Crews and passenger expectations. |
| Ship Bells and Names | Ship identity, bells, and naming customs. |
| Cargo Manifests and Seals | Cargo records, seals, and legal concerns. |
| Cargo, Trade, and Smuggling | Goods, trade, and illegal movement. |
| Convoys and Escorts | Protected travel and armed routes. |
| Pilots and Charts | Navigation knowledge and maps. |
| Public Sea Roads | Known maritime routes. |
| Trade Between Continents | Goods and travel across the world. |
| Refugee Ships and Relief Routes | Movement of displaced people. |
| Salvage and Wrecks | Wreck recovery and salvage issues. |
| Dangerous Waters | Dangerous maritime regions. |
| Dangerous Waters and Travel Risks | Travel hazards. |
| Ports, Tolls, and Docking | Port entry and fees. |
| Ports, Lighthouses, and Pilots | Port safety and navigation. |
| Passenger and Overland Travel | Non-ship and passenger travel. |
Law, Names, and Customs
Use these pages when identity, legal status, claims, oaths, hospitality, or testimony matters.
| Page | Use |
|---|---|
| Law, Names, and Social Customs Overview | Main section overview. |
| Law, Names, and Customs Overview | Alternate broad overview. |
| Law in Thesalon | Broad legal overview. |
| Harbor Law and Guest Law | Harbor protection and obligation. |
| Blue Lantern Law | Legal hearing and protection procedure. |
| Harbor Citizenship | Legal belonging in ports. |
| False Names and Drowned Names | Identity, secrecy, and memory. |
| False Names and Sanctuary | Name protection and refuge. |
| Storm-Debt and Route-Debt | Debt tied to survival and travel. |
| Captain’s Law and Cargo Law | Shipboard authority and goods. |
| Salvage Law Player-Safe Version | Safe salvage law overview. |
| Salvage Law and Ship Claims | Claims over ships, wrecks, and goods. |
| Quarantine Law | Disease, isolation, and legal authority. |
| Oaths, Witnesses, and Testimony | Sworn statements and proof. |
| Names, Records, and Identity | Legal identity and recordkeeping. |
| Names, Papers, and Identity | Papers, names, and status. |
| Courts, Claims, and Disputes | Disputes and hearings. |
| Contracts and Debt | Debt and obligations. |
| Public Punishments and Legal Protections | Penalties and safeguards. |
| Guest Law and Safe Harbor | Protection and hospitality. |
| Common Social Customs | Everyday manners and expectations. |
Rules and Character Creation
Use these pages for mechanical references and table rules.
| Page | Use |
|---|---|
| Rules Version for This Campaign | Rules baseline. |
| Using 2024 / 5.5 Rules | Rule edition guidance. |
| Condition and Combat Quick Reference | Fast combat reference. |
| Species in Thesalon | Species options and setting fit. |
| Backgrounds in Thesalon | Background options and reskins. |
| Origin Feats and Life Story | Origin feats and story fit. |
| Classes in Thesalon | Class fit in the setting. |
| Languages in Thesalon | Mechanical language options. |
| Tools and Proficiencies in Play | Practical use of tools and skills. |
| Weapon Mastery and Martial Traditions | Martial options and setting traditions. |
| Starting Equipment and Wealth | Starting gear and money. |
| Character Advancement Notes | Leveling and advancement notes. |
| House Rules and Table Rules | Table procedures and rulings. |
| Rules Reference Links | Reference links and sources. |
Shops, Prices, and Equipment
Use these pages when buying, selling, repairing, hiring, or preparing for travel.
Downtime and Services
Use these pages between adventures or during port stays.
| Page | Use |
|---|---|
| Downtime in Thesalon | Main downtime guide. |
| Downtime and Services Overview | Broad downtime overview. |
| Finding Work | Jobs and temporary employment. |
| Work in Port | Harbor work and contacts. |
| Hiring Help | Hirelings and specialists. |
| Crafting and Repair | Making and fixing items. |
| Crafting, Repair, and Ship Work | Ship-focused crafting and repairs. |
| Ship Repair and Maintenance | Maintaining vessels. |
| Research and Libraries | Research actions and sources. |
| Research, Records, and Legal Help | Archives, registries, and advocates. |
| Temple Aid and Legal Aid | Support from temples and legal workers. |
| Healing and Recovery | Recovery and medical care. |
| Training | Learning skills or improving abilities. |
| Carousing and Social Contacts | Social downtime. |
| Contacts, Favors, and Rumor Gathering | Social and investigative downtime. |
| Faction and Harbor Jobs | Work tied to factions and ports. |
Maps and Visual References
Use these pages when geography, route knowledge, or visual reference matters.
| Page | Use |
|---|---|
| Maps and Visual References Overview | Main map section overview. |
| Maps Overview | Broad map guide. |
| Player-Safe World Map | Player-facing world map. |
| Thesalon World Map | World map reference. |
| Player-Safe Marithel Map | Player-facing Marithel map. |
| Marithel Region Map | Regional Marithel map. |
| Windrider Freeport Player Map | Player-facing first-hub map. |
| Windrider Freeport Map | Windrider map reference. |
| Windrider Gulf Map | Starting waters map. |
| Known Continents | Map note for major continents. |
| Public Sea Roads | Player-known maritime routes. |
| Trade Routes and Travel Notes | Trade routes and travel notes. |
| Regional Map Notes | How to read regional maps. |
| Map Reliability and Missing Places | Notes on incomplete or unreliable maps. |
| What Maps Do Not Show | Player-safe limits of maps. |
| Azure Aviary Deck Reference | Player-facing ship layout reference when available. |
Glossary
Use these pages for definitions.
| Page | Use |
|---|---|
| Player-Safe Glossary Starter | Starter terms for Session One preparation. |
| Glossary Overview | Main glossary overview. |
| Glossary A-D | Terms A through D. |
| Glossary E-H | Terms E through H. |
| Glossary I-M | Terms I through M. |
| Glossary N-R | Terms N through R. |
| Glossary S-Z | Terms S through Z. |
| Important Terms | Key terms that appear often. |
| Places | Place glossary. |
| Factions | Faction glossary. |
| Laws and Customs | Legal and cultural terms. |
| Ship and Sea Terms | Maritime terms. |
Rumors
Use these pages for hooks, not confirmed truth.
| Page | Use |
|---|---|
| Player Rumors and Common Knowledge Overview | Main rumor section overview. |
| Player Rumors Overview | General rumor guide. |
| Rumors by Continent | Rumors organized by continent. |
| Rumors in Marithel | Starting-continent rumors. |
| Rumors in Windrider Freeport | First-hub rumors. |
| Rumors Aboard the Azure Aviary | Shipboard rumors. |
| Sailor Rumors | Rumors sailors may know. |
| Merchant Rumors | Trade and cargo rumors. |
| Refugee Rumors | Refugee network rumors. |
| Temple Rumors | Religious and mercy rumors. |
| Scholar Rumors | Record, map, and archive rumors. |
| Soldier Rumors | Veteran and conflict rumors. |
| Dangerous Waters Rumors | Sea danger and route rumors. |
Campaign Tracking
Use these pages after play begins.
| Page | Use |
|---|---|
| Before Session One | Final pre-session tracker. |
| Character Submission Checklist | Character submission status. |
| Session Zero | Session Zero notes. |
| Lines, Veils, and Table Safety | Safety tools and boundaries. |
| Party Connections and Shared Backstory Options | Party connection tracking. |
| Campaign Calendar and Time Tracker | Time and dates. |
| Current Objectives and Active Quests | Current goals. |
| Active Quests | Quest tracker. |
| The Party Ledger and Shared Assets | Shared coin, cargo, equipment, and debts. |
| Party Roster | Player character roster. |
| Known NPCs | NPCs known to the party. |
| Discovered Rumors | Rumors found in play. |
| Ship Log | Shipboard and travel record. |
| Session Recaps | Session summaries. |
| Player Notes Index | Index of player notes. |
| Player Questions for the DM | Open questions to resolve. |
Navigation by Need
| Need | Start With |
|---|---|
| I am new to the campaign. | Welcome to the Campaign |
| I need to know what to read first. | Recommended First Reads |
| I want to avoid spoilers. | Player Knowledge and Spoiler Policy |
| I need the campaign tone. | Campaign Tone and Themes |
| I need to make a character quickly. | Quick Start for Character Creation |
| I need a checklist before play. | What You Need Before Session One |
| I need to know where play begins. | Campaign Start Overview |
| I need information about the ship. | The Azure Aviary |
| I need a reason to be aboard. | Why Your Character Is Aboard |
| I need the starting continent. | Marithel at a Glance |
| I need the first major hub. | Windrider Freeport Overview |
| I need factions. | Player-Safe Factions |
| I need terms defined. | Player-Safe Glossary Starter |
| I need world context. | Overview of Thesalon |
| I need homeland ideas. | Character Origins by Continent |
Notes on Missing Pages
Some links in this index may point to pages that are planned but not generated yet.
That is expected during the build process.
The site is being built in release waves. A missing page means the page is part of the planned structure, not that the idea is absent from the campaign.
For Session One preparation, prioritize the Welcome, Campaign Start, Character Creation, Marithel, and Player-Safe Factions pages that already exist.
Related Pages
- Welcome Page
- Welcome to the Campaign
- How to Use This Wiki
- Recommended First Reads
- Player Knowledge and Spoiler Policy
- Campaign Tone and Themes
- What You Need Before Session One
- Quick Start for Character Creation
- Player-Safe Glossary Starter
- Overview of Thesalon
- Campaign Start Overview
- The Azure Aviary
- Marithel at a Glance
- Player-Safe Factions