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Common Equipment and Adventuring Gear

This page lists common nonmagical equipment, adventuring gear, travel supplies, kits, containers, tools, and everyday goods available in Thesalon.

Prices use normal gold, silver, and copper.

CoinValue
1 gold piece10 silver pieces
1 silver piece10 copper pieces
1 gold piece100 copper pieces

Prices are baseline values. Local scarcity, war, weather, faction control, legality, quality, distance from trade routes, and current events may change final costs.

In play, these tables are meant to answer:

  • What can a character usually buy?
  • What does it normally cost?
  • Is it common, specialized, restricted, or rare?
  • Does the item need a special note in Thesalon?

Availability Categories

AvailabilityMeaning
CommonUsually available in villages, towns, markets, temples, docks, caravans, and ordinary shops.
TownUsually available in towns, cities, trade posts, large villages, or specialist stalls.
CityUsually available in cities, large ports, major markets, guild districts, or faction hubs.
SpecialistRequires a specific artisan, guild, temple, shipwright, alchemist, scholar, or legal vendor.
HarborCommon in ports, shipyards, dock districts, fishing villages, or maritime markets.
RestrictedLegal, religious, faction, military, or local permission may be required.
RareNot normally stocked; requires a special search, patron, commission, faction, or adventure.

Basic Adventuring Gear

ItemCostWeightCategoryAvailabilityNotes
Abacus2 gp2 lb.Counting toolTownCommon among merchants, scribes, tax clerks, and warehouse factors.
Acid, vial25 gp1 lb.Alchemical gearSpecialistOften regulated in cities and harbors.
Alchemist’s Fire, flask50 gp1 lb.Alchemical gearSpecialistRestricted near docks, granaries, shipyards, and warehouses.
Antitoxin, vial50 gpMedical supplySpecialistUsually sold by apothecaries, temples, and alchemists.
Backpack2 gp5 lb.ContainerCommonStandard adventuring container.
Ball bearings, bag of 1,0001 gp2 lb.Utility gearTownOften sold by tinkers, locksmiths, and hardware stalls.
Barrel2 gp70 lb.ContainerCommonUsed for water, ale, salted food, grain, oil, or cargo.
Basket4 sp2 lb.ContainerCommonCommon in markets, farms, kitchens, and docks.
Bedroll1 gp7 lb.Camping gearCommonStandard travel bedding.
Bell1 gpSignal itemCommonUsed by travelers, temples, ships, shops, and watch posts.
Blanket5 sp3 lb.Camping gearCommonCommon in homes, inns, caravans, ships, and refugee wards.
Block and tackle1 gp5 lb.Lifting gearTownCommon in warehouses, shipyards, mines, and construction sites.
Book, blank or common25 gp5 lb.Scholar supplyCityPrice varies sharply by region, quality, and literacy market.
Bottle, glass2 gp2 lb.ContainerTownMore costly where glass is rare.
Bucket5 cp2 lb.ContainerCommonCommon household, shipboard, farm, and temple item.
Caltrops, bag of 201 gp2 lb.Hazard gearTownRestricted in some cities and courts.
Candle1 cpLight sourceCommonCommon in homes, temples, inns, and shrines.
Case, crossbow bolt1 gp1 lb.ContainerTownUsually sold with weapon supplies.
Case, map or scroll1 gp1 lb.ContainerTownCommon among messengers, scribes, scholars, pilots, and couriers.
Chain, 10 feet5 gp10 lb.Restraint / utilityTownOften regulated in prisons, docks, mines, and shipyards.
Chalk, 1 piece1 cpMarking toolCommonUsed by travelers, children, builders, teachers, and dungeon explorers.
Chest5 gp25 lb.ContainerTownLock not included unless purchased separately.
Climber’s Kit25 gp12 lb.Exploration gearSpecialistCommon among mountaineers, ruin delvers, sailors, and wall crews.
Clothes, common5 sp3 lb.ClothingCommonEveryday durable clothing.
Clothes, costume5 gp4 lb.ClothingTownUsed by performers, festivals, disguises, and theater troupes.
Clothes, fine15 gp6 lb.ClothingCityUsed in courts, noble houses, ceremonies, and formal trade.
Clothes, traveler’s2 gp4 lb.ClothingCommonDurable clothing for roads, ships, and weather.
Component pouch25 gp2 lb.Spellcasting supplySpecialistSold by arcane suppliers, temple stores, and trained outfitters.
Crowbar2 gp5 lb.ToolCommonCommon among laborers, sailors, guards, thieves, and ruin crews.
Fishing tackle1 gp4 lb.Survival gearCommonVery common in Marithel and river regions.
Flask or tankard2 cp1 lb.ContainerCommonCommon in taverns, camps, ships, and households.
Grappling hook2 gp4 lb.Exploration gearTownCommon in ports, forts, ruins, and climbing shops.
Hammer1 gp3 lb.ToolCommonBasic work hammer.
Hammer, sledge2 gp10 lb.ToolCommonConstruction, demolition, mining, and dungeon use.
Healer’s Kit5 gp3 lb.Medical supplyTownCommon in temples, ships, guard posts, and traveling kits.
Holy water, flask25 gp1 lb.Religious supplyTempleAvailability depends on temple presence and local rites.
Hourglass25 gp1 lb.Timekeeping toolCityCommon among scholars, courts, ships, and alchemists.
Hunting trap5 gp25 lb.Survival / huntingTownRestricted in some settled areas.
Ink, 1 ounce bottle10 gpScholar supplyTownCost varies by quality and region.
Ink pen2 cpScholar supplyCommonReed, quill, or metal nib depending on region.
Jug or pitcher2 cp4 lb.ContainerCommonCommon household and tavern item.
Ladder, 10 feet1 sp25 lb.Utility gearCommonOften improvised or locally made.
Lamp5 sp1 lb.Light sourceCommonUses oil. Common in homes, ships, and shrines.
Lantern, bullseye10 gp2 lb.Light sourceTownCommon among guards, pilots, scouts, and investigators.
Lantern, hooded5 gp2 lb.Light sourceTownCommon in cities, ships, roads, and watch posts.
Lock10 gp1 lb.SecurityTownBetter locks cost more.
Magnifying glass100 gpSpecialist toolCityCommon among scholars, jewelers, investigators, and Saltglass artisans.
Manacles2 gp6 lb.RestraintTownRestricted in some freeports and courts.
Mirror, steel5 gp1/2 lb.Utility / groomingTownUsed for grooming, signaling, inspection, and exploration.
Oil, flask1 sp1 lb.FuelCommonLamp oil; vital in harbors, temples, mines, and travel.
Paper, 1 sheet2 spScholar supplyTownMore expensive in remote areas.
Parchment, 1 sheet1 spScholar supplyTownCommon for legal, religious, and durable records.
Perfume, vial5 gpLuxury goodCityCommon in courts, festivals, temples, and noble markets.
Pick, miner’s2 gp10 lb.ToolCommonCommon in mines, ruins, stonework, and construction.
Piton5 cp1/4 lb.Climbing gearCommonUsed with hammer and rope.
Pole, 10-foot5 cp7 lb.Exploration gearCommonSimple but useful. Often bought locally.
Pot, iron2 gp10 lb.Cooking gearCommonCommon for camps, ships, kitchens, and caravans.
Potion of Healing50 gp1/2 lb.Healing itemSpecialistUsually temple, alchemist, or healer stock.
Pouch5 sp1 lb.ContainerCommonBasic belt pouch.
Quiver1 gp1 lb.ContainerTownUsed for arrows or similar ammunition.
Ram, portable4 gp35 lb.Breaching gearTownOften restricted in cities and courts.
Rations, 1 day5 sp2 lb.FoodCommonPreserved travel food.
Robe1 gp4 lb.ClothingCommonCommon among scholars, priests, mages, and travelers.
Rope, hempen, 50 feet1 gp10 lb.Exploration gearCommonCheap, common, heavier than silk.
Rope, silk, 50 feet10 gp5 lb.Exploration gearCityExpensive, lighter, favored by climbers and scouts.
Sack1 cp1/2 lb.ContainerCommonCheap cloth or burlap sack.
Scale, merchant’s5 gp3 lb.Trade toolTownCommon among traders and warehouses.
Sealing wax5 spWriting / legalTownUsed for letters, contracts, manifests, and temple records.
Shovel2 gp5 lb.ToolCommonCommon in farms, camps, graves, and construction.
Signal whistle5 cpSignal itemCommonCommon among guards, sailors, guides, and children.
Signet ring5 gpIdentity / legalTownUsed by houses, guilds, officers, and merchants.
Soap2 cpHygieneCommonCheap soap; finer soap costs more.
Spellbook50 gp3 lb.Spellcasting supplySpecialistUsually sold in cities, schools, temples, and arcane shops.
Spikes, iron, 101 gp5 lb.Exploration gearCommonUsed in climbing, doors, camps, and construction.
Spyglass1,000 gp1 lb.Optical toolSpecialistExpensive; common in Saltglass, navies, and major ports.
String, 10 feet1 cpUtilityCommonSimple cordage.
Tent, two-person2 gp20 lb.Camping gearCommonCommon in caravans, armies, and travel markets.
Tinderbox5 sp1 lb.Fire kitCommonBasic fire-starting kit.
Torch1 cp1 lb.Light sourceCommonCheap and widely available.
Vial1 gpContainerTownUsed for alchemy, perfume, medicine, holy water, and ink.
Waterskin2 sp5 lb. fullContainerCommonEssential in deserts, roads, ships, and wilderness.
Whetstone1 cp1 lb.Maintenance toolCommonUsed for blades and tools.

Containers and Storage

ItemCostWeightCategoryAvailabilityNotes
Amphora2 sp5 lb.Liquid containerCommonCommon in Suthrane, ports, temples, and wine trade.
Belt pouch5 sp1 lb.Small containerCommonSame as pouch.
Bone scroll tube8 sp1/2 lb.Document caseTownCommon in dry regions and temple markets.
Bottle, clay2 cp1 lb.ContainerCommonCheap alternative to glass.
Bottle, glass2 gp2 lb.ContainerTownMore fragile but useful for alchemy or fine goods.
Box, small wooden5 sp2 lb.ContainerCommonUsed for tools, food, or personal goods.
Bucket, wooden5 cp2 lb.ContainerCommonStandard household and shipboard tool.
Cargo crate1 gp15 lb.Cargo containerCommonUsed in warehouses and ships.
Chest, plain5 gp25 lb.StorageTownLock not included.
Chest, reinforced15 gp40 lb.StorageTownOften used by merchants and travelers.
Clay jar3 cp1 lb.ContainerCommonFood, oil, medicine, or household storage.
Coin purse5 spSmall containerCommonSmaller pouch for coin.
Document satchel2 gp2 lb.Document containerTownCommon among couriers, clerks, and advocates.
Dry tube, waxed2 gp1 lb.Waterproof document caseHarborUsed by sailors, pilots, scouts, and messengers.
Flask2 cp1 lb.Liquid containerCommonStandard drinking or small liquid container.
Grain sack1 cp1/2 lb.Bulk containerCommonCheap cloth or burlap sack.
Lockbox10 gp10 lb.Secure containerTownMay require separate lock depending on quality.
Map case, leather1 gp1 lb.Document containerTownStandard map or scroll case.
Map case, waterproof5 gp1 lb.Waterproof document caseHarborCommon among Maritheli pilots and ship captains.
Oilskin packet5 spWaterproof wrapHarborProtects papers, food, or small items from damp.
Pouch, hidden2 gpConcealed containerTownRestricted in some courts; common among travelers.
Rope basket6 sp3 lb.Cargo containerHarborUsed on ships and docks.
Sailcloth duffel2 gp3 lb.Travel bagHarborDurable soft container for shipboard travel.
Scroll case, brass5 gp1 lb.Document caseCityFavored by scholars, courts, and wealthy travelers.
Strongbox25 gp20 lb.Secure containerCityOften used for coin, contracts, and valuables.
Waxed backpack cover8 spWeather protectionTownProtects gear from rain and spray.
Waterproof satchel8 gp2 lb.Waterproof containerHarborCommon in ports, riverlands, and wet climates.
Wine skin2 sp5 lb. fullLiquid containerCommonSame general use as waterskin.
Wooden trunk2 gp20 lb.StorageCommonCommon household and travel storage.

Light, Fire, and Fuel

ItemCostWeightCategoryAvailabilityNotes
Candle1 cpLight sourceCommonBasic indoor light.
Firewood, bundle1 cp20 lb.FuelCommonMore expensive in deserts, ships, and cities.
Flint and steel5 spFire kitCommonAlternative to tinderbox.
Lamp5 sp1 lb.Light sourceCommonRequires oil.
Lantern, bullseye10 gp2 lb.Directional lightTownUseful for watch work and signaling.
Lantern, hooded5 gp2 lb.Controlled lightTownCan be shuttered.
Lantern oil, flask1 sp1 lb.FuelCommonImportant in mines, ships, and cities.
Lamp wick bundle1 spLamp supplyCommonReplacement wicks.
Pitch torch2 cp1 lb.Light sourceCommonLonger-burning local torch variant.
Signal lantern, simple8 gp2 lb.Signal itemHarborUsed by docks, ships, watch posts, and caravans.
Signal lantern, colored glass15 gp2 lb.Signal itemHarborCommon in Marithel, Stormgate, and lighthouse markets.
Storm lantern12 gp3 lb.Weatherproof lightHarborUseful in rain, wind, and shipboard conditions.
Tinderbox5 sp1 lb.Fire kitCommonBasic adventuring fire kit.
Torch1 cp1 lb.Light sourceCommonCheap, smoky, and obvious.
Waxed candle, long-burning5 cpLight sourceTownFavored by temples, scribes, and travelers.

Food, Drink, and Water

ItemCostWeightCategoryAvailabilityNotes
Ale, gallon2 sp8 lb.DrinkCommonCommon tavern and household drink.
Ale, mug4 cpDrinkCommonStandard tavern serving.
Bread loaf2 cp1 lb.FoodCommonPrice rises sharply during shortages.
Cheese wedge1 sp1 lb.FoodCommonTravel-stable food.
Dried beans, 1 day1 sp2 lb.FoodCommonCommon road and ship food.
Dried fish, 1 day2 sp1 lb.FoodHarborCommon in Marithel and coastal regions.
Dried fruit, 1 day3 sp1 lb.FoodTownMore expensive than grain-based rations.
Fresh water, waterskin fill1 cp5 lb. fullWaterCommonMay cost more in arid regions or during siege.
Hardtack, 1 day2 sp1 lb.Ship rationHarborCommon shipboard food.
Meat chunk, common3 sp1 lb.FoodCommonFresh meat; preservation costs more.
Preserved meat, 1 day5 sp1 lb.Travel foodTownSimilar to rations; salt, smoke, or drying.
Rations, 1 day5 sp2 lb.Travel foodCommonStandard preserved adventuring food.
Rations, 7 days35 sp14 lb.Travel foodCommonBulk purchase.
Salt, 1 pound5 cp1 lb.Food preservativeCommonEssential for preservation and trade.
Ship biscuit, 1 day1 sp1 lb.Ship rationHarborCheap, durable, unpleasant.
Soup or stew, common bowl3 cpMealCommonCommon street or tavern food.
Tea leaves, common, 1 week5 spDrinkTownQuality varies widely.
Trail mix, 1 day3 sp1 lb.Travel foodTownNuts, dried fruit, seed, or regional equivalent.
Wine, common pitcher2 sp6 lb.DrinkCommonLocal quality.
Wine, fine bottle10 gp3 lb.Luxury drinkCityStatus good and gift item.

Camping and Travel Gear

ItemCostWeightCategoryAvailabilityNotes
Bedroll1 gp7 lb.Camping gearCommonStandard sleeping roll.
Blanket5 sp3 lb.Camping gearCommonUseful in inns, ships, roads, and camps.
Canvas tarp1 gp8 lb.Camp coverCommonShelter, cargo cover, ground cover.
Cook pot, iron2 gp10 lb.Cooking gearCommonDurable camp cooking item.
Cooking utensils, simple5 sp2 lb.Cooking gearCommonSpoon, fork, small knife, ladle, or local equivalent.
Firewood bundle1 cp20 lb.FuelCommonCost varies by region.
Folding stool5 sp3 lb.Camp furnitureTownCommon among merchants, officers, and older travelers.
Ground cloth, waxed8 sp3 lb.Camp gearTownKeeps bedroll and supplies dry.
Hammock1 gp3 lb.Sleeping gearHarborCommon aboard ships and in wet climates.
Mess kit2 sp1 lb.Eating gearCommonSimple plate, cup, and utensil set.
Mosquito netting1 gp1 lb.Camp gearTownUseful in wetlands, riverlands, and warm coasts.
Pack saddle5 gp15 lb.Travel gearTownFor pack animals.
Rain cloak, waxed1 gp3 lb.ClothingTownCommon in Marithel, Ilyr, and wet regions.
Rope, hempen, 50 feet1 gp10 lb.Travel gearCommonEssential travel gear.
Sleeping mat5 sp3 lb.Sleeping gearCommonCheaper alternative to bedroll.
Tent, one-person1 gp10 lb.Camping gearTownSmaller version of a travel tent.
Tent, two-person2 gp20 lb.Camping gearCommonStandard travel tent.
Tent, pavilion20 gp80 lb.Camp shelterCityUsed by merchants, nobles, officers, and festivals.
Travel kettle1 gp3 lb.Cooking gearCommonCommon in caravans and ship galleys.
Walking stick1 cp2 lb.Travel gearCommonOften free if gathered locally.
Waterskin2 sp5 lb. fullTravel gearCommonEssential travel item.
Winter blanket1 gp5 lb.Cold weather gearTownCommon in Veyrskold and cold routes.

Climbing, Dungeoneering, and Exploration Gear

ItemCostWeightCategoryAvailabilityNotes
Block and tackle1 gp5 lb.Lifting gearTownUseful for hauling loads.
Chalk, 10 pieces1 spMarking gearCommonUseful for routes, marks, and signals.
Climber’s Kit25 gp12 lb.Climbing gearSpecialistHarness, pitons, boot tips, and related gear.
Crowbar2 gp5 lb.Breaching gearCommonCommon and useful.
Grappling hook2 gp4 lb.Climbing gearTownUsed with rope.
Hammer1 gp3 lb.ToolCommonUsed with pitons and spikes.
Ladder, 10 feet1 sp25 lb.Access gearCommonBulky but cheap.
Mirror, steel5 gp1/2 lb.Exploration gearTownUsed for looking around corners and signaling.
Pick, miner’s2 gp10 lb.Digging gearCommonHeavy exploration tool.
Piton5 cp1/4 lb.Climbing gearCommonUsed with rope and hammer.
Pole, 10-foot5 cp7 lb.Exploration gearCommonClassic trap-checking tool.
Portable ram4 gp35 lb.Breaching gearTownRestricted in some settlements.
Rope ladder, 20 feet5 gp12 lb.Climbing gearTownCommon among sailors and ruin delvers.
Rope, hempen, 50 feet1 gp10 lb.Climbing gearCommonStandard rope.
Rope, silk, 50 feet10 gp5 lb.Climbing gearCityLighter and more expensive.
Shovel2 gp5 lb.Digging gearCommonCommon.
Sledgehammer2 gp10 lb.Breaching gearCommonLoud, heavy, effective.
Spikes, iron, 101 gp5 lb.Exploration gearCommonUseful for doors, climbing, and anchoring.
Survey cord, marked, 100 feet2 gp2 lb.Mapping gearTownUsed by explorers, builders, and cartographers.
Wax marker2 cpMarking gearTownMarks stone, wood, or metal better than chalk in damp places.

Writing, Records, and Scholar Supplies

ItemCostWeightCategoryAvailabilityNotes
Book, blank25 gp5 lb.Scholar supplyCityExpensive and valuable.
Book, common printed or copied25 gp5 lb.Scholar supplyCitySubject and rarity change price.
Charcoal stick1 cpWriting supplyCommonCheap writing and sketching tool.
Clipboard board5 sp1 lb.Writing supportTownCommon among clerks and inspectors.
Copying chalks, colored5 spScholar supplyTownUsed by teachers, mapmakers, and builders.
Ink, black, 1 ounce10 gpWriting supplyTownStandard formal ink.
Ink, colored, 1 ounce15 gpWriting supplyCityUsed by scribes, maps, temples, and contracts.
Ink pen2 cpWriting supplyCommonQuill, reed, or metal nib.
Ledger, simple5 gp3 lb.Record bookTownCommon among merchants and clerks.
Map charcoal set2 spMapping supplyCommonField sketching kit.
Map case1 gp1 lb.Document storageTownProtects maps and scrolls.
Map case, waterproof5 gp1 lb.Document storageHarborCommon among pilots, couriers, and sailors.
Paper, 1 sheet2 spWriting supplyTownCommon in towns and cities.
Parchment, 1 sheet1 spWriting supplyTownDurable, common for records.
Sealing wax5 spLegal / writingTownUsed for letters and documents.
Signet ring5 gpLegal / identityTownPersonal, house, guild, or office mark.
Slate and chalk1 gp2 lb.Scholar supplyTownReusable writing surface.
Spellbook50 gp3 lb.Arcane supplySpecialistUsed by wizards and magical scholars.
Scroll case1 gp1 lb.Document storageTownStandard scroll protection.
Scribe’s sand1 spWriting supplyTownUsed to dry ink.
Wax tablet5 sp1 lb.Writing supplyTownReusable notes.
Waterproof ink, small bottle25 gpSpecialist writingHarborFavored by pilots, sea courts, and explorers.

Religious and Ritual Supplies

ItemCostWeightCategoryAvailabilityNotes
Alms bowl5 cp1 lb.Religious supplyCommonUsed by temples, pilgrims, and mendicants.
Blessed candle1 spReligious supplyTempleMinor devotional item.
Burial cloth, simple5 sp2 lb.Funeral supplyCommonUsed in many rites.
Burial cord1 spFuneral supplyTempleUsed to mark name, family, or rite.
Censer5 gp2 lb.Ritual toolTempleUsed for incense rites.
Funeral bell, small1 gpRitual toolTempleCommon in Morvane and maritime rites.
Holy symbol, amulet5 gp1 lb.Religious focusTownStandard divine focus.
Holy symbol, emblem5 gpReligious focusTownWorn, stamped, or attached to shield or clothing.
Holy symbol, reliquary5 gp2 lb.Religious focusTempleMay cost more if ornate.
Holy water, flask25 gp1 lb.Blessed itemTempleTemple-made and often controlled.
Incense, 1 block1 spRitual supplyTempleQuality varies widely.
Incense, fine, 1 block1 gpRitual supplyCityUsed in formal rites.
Mourning ribbon1 cpRitual supplyCommonColor and use vary by region.
Oil, anointing, vial1 gpRitual supplyTempleUsed in healing, oath, birth, death, and blessing rites.
Pilgrim badge, common5 cpReligious markerTempleMarks shrine, route, or vow.
Prayer beads1 gpDevotional itemCommonCommon across many traditions.
Prayer book, common10 gp2 lb.Religious textTownLocal liturgy or devotional text.
Prayer strip bundle5 cpDevotional itemTempleUsed at shrines and memorials.
Sacred chalk5 spRitual markingTempleUsed for circles, thresholds, and blessings.
Shrine offering, modest1 spOfferingCommonTypical small offering.
Shrine offering, poor1 cpOfferingCommonAccepted at most local shrines.
Shrine offering, generous1 gpOfferingCommonLarger personal offering.
Temple token, local1 spReligious markerTempleProves minor donation, hostel use, or rite attendance.

Arcane, Druidic, and Esoteric Supplies

ItemCostWeightCategoryAvailabilityNotes
Arcane focus, crystal10 gp1 lb.Spellcasting focusSpecialistCommon in arcane shops and scholar districts.
Arcane focus, orb20 gp3 lb.Spellcasting focusSpecialistLarger, more expensive focus.
Arcane focus, rod10 gp2 lb.Spellcasting focusSpecialistCommon among formal casters.
Arcane focus, staff5 gp4 lb.Spellcasting focusSpecialistSimple and practical.
Arcane focus, wand10 gp1 lb.Spellcasting focusSpecialistCommon among wizards and warlocks.
Component pouch25 gp2 lb.Spellcasting supplySpecialistStandard pouch for material components without listed cost.
Druidic focus, sprig of mistletoe1 gpSpellcasting focusSpecialistCommon in druidic or woodland markets.
Druidic focus, totem1 gpSpellcasting focusSpecialistLocal animal, plant, or spirit symbol.
Druidic focus, wooden staff5 gp4 lb.Spellcasting focusSpecialistPractical and common.
Druidic focus, yew wand10 gp1 lb.Spellcasting focusSpecialistMore refined focus.
Ritual chalk, arcane1 gpArcane supplySpecialistUsed for circles, marks, and diagrams.
Salt, purified, 1 pound1 gp1 lb.Ritual supplySpecialistUsed in wards, rites, and alchemy.
Silver dust, pinch5 gpRitual supplySpecialistPrice varies by market.
Spell component packet, common5 gpSpell supplySpecialistGeneric low-value components; does not replace costly components.
Star chart, common10 gp1 lb.Scholar / arcaneCityUsed by navigators and scholars.
Wax seal, arcane blank2 gpArcane / legalSpecialistUsed for magical correspondence or sealing.

Alchemical, Medical, and Hazard Supplies

ItemCostWeightCategoryAvailabilityNotes
Acid, vial25 gp1 lb.Alchemical hazardSpecialistOften restricted.
Alchemist’s Fire, flask50 gp1 lb.Alchemical hazardSpecialistRestricted near ships and city stores.
Antitoxin, vial50 gpMedical supplySpecialistUsed against poison.
Bandage roll5 cpMedical supplyCommonBasic wound care.
Burn salve, small jar5 spMedical supplyTownCommon around forges and shipyards.
Disinfecting spirits, flask1 gp1 lb.Medical supplyTownQuality varies.
Healer’s Kit5 gp3 lb.Medical kitTownStandard field kit.
Leeches, jar1 sp1 lb.Medical supplyTownUsed by some healers; regionally variable.
Poultice packet1 spMedical supplyCommonMinor wound treatment.
Potion of Healing50 gp1/2 lb.Magical healingSpecialistUsually controlled by healers, temples, or alchemists.
Quarantine mask, cloth5 spMedical gearTownCommon during illness outbreaks.
Smoke powder, signal grade5 gp1 lb.Signal / alchemicalSpecialistNot explosive-grade; used for smoke signals.
Smelling salts1 gpMedical supplyTownCommon among healers and nobles.
Splint kit5 sp2 lb.Medical supplyCommonCommon among field healers.
Stitching kit1 gpMedical supplyTownNeedle, thread, small clamps.
Tonic, common5 spMedical supplyTownNonmagical remedy; effects depend on healer.
Venom jar, empty2 gpAlchemical containerSpecialistRegulated in many regions.

Locks, Security, and Restraints

ItemCostWeightCategoryAvailabilityNotes
Bell trip-line kit1 gp1 lb.AlarmTownSimple camp or doorway alarm.
Chain, 10 feet5 gp10 lb.Restraint / utilityTownLegal scrutiny varies.
Door wedge1 cpSecurityCommonSimple wood wedge.
Lock, simple10 gp1 lb.SecurityTownStandard lock.
Lock, fine50 gp1 lb.SecurityCityBetter quality; often custom-made.
Lock, poor2 gp1 lb.SecurityCommonCheap and easy to break.
Manacles2 gp6 lb.RestraintTownRestricted in some freeports.
Manacles, fine25 gp6 lb.RestraintCityBetter lock and workmanship.
Padlock chain set8 gp12 lb.SecurityTownChain with lock included.
Portable door bar2 gp5 lb.SecurityTownUsed by travelers, guards, and inns.
Rope cuffs1 spRestraintCommonImprovised or simple restraint.
Sealed evidence bag5 spLegal containerTownUsed by courts and watch officers.
Wax tamper seal kit2 gpSecurity / legalTownReveals opened containers or documents.

Signal, Navigation, and Communication Gear

ItemCostWeightCategoryAvailabilityNotes
Bell1 gpSignal itemCommonGeneral signal or ritual use.
Compass, simple magnetic25 gpNavigationSpecialistAvailability depends on setting region and craft access.
Flag, plain5 sp1 lb.Signal itemCommonCloth signal or marker.
Flag, custom2 gp1 lb.Signal itemTownHouse, ship, faction, or warning mark.
Horn3 gp2 lb.Signal itemTownHunting, watch, battle, or road use.
Lantern, signal8 gp2 lb.Signal itemHarborUsed by ships, guards, and road posts.
Map, local10 gpNavigationTownQuality varies; local knowledge may still be required.
Map, regional50 gpNavigationCityGood maps can be politically sensitive.
Map, sea route common25 gpNavigationHarborOften incomplete without pilot knowledge.
Message tube1 gp1 lb.CommunicationTownProtects letters and small scrolls.
Signal mirror5 gp1/2 lb.Signal itemTownUseful over distance and at sea.
Signal whistle5 cpSignal itemCommonCheap and useful.
Spyglass1,000 gp1 lb.Navigation / opticsSpecialistExpensive and often faction-controlled.
Star chart, common10 gp1 lb.NavigationCityUsed by navigators and scholars.
Wax message tablet5 sp1 lb.CommunicationTownReusable short-message tablet.
Writing kit, traveler’s15 gp2 lb.CommunicationTownInk, pen, folded papers, sealing wax, small board.

Packs and Bundled Kits

Pack or KitCostWeightCategoryAvailabilityContents / Notes
Burglar’s Pack16 gpvariesGear packTownPractical entry, stealth, and utility gear.
Diplomat’s Pack39 gpvariesGear packCityFormal travel, documents, and presentation supplies.
Dungeoneer’s Pack12 gpvariesGear packTownRope, torches, rations, and dungeon basics.
Entertainer’s Pack40 gpvariesGear packTownCostume, candles, rations, disguise-friendly goods, and performance items.
Explorer’s Pack10 gpvariesGear packCommonGeneral wilderness and travel basics.
Priest’s Pack19 gpvariesGear packTempleReligious travel, rites, and basic adventuring supplies.
Scholar’s Pack40 gpvariesGear packCityBooks, ink, writing supplies, and scholar gear.
Sailor’s Pack10 gpvariesGear packHarborHammock, rope, knife, oilskin, rations, and dock basics.
Refugee Travel Bundle2 gpvariesGear packCommonBlanket, sack, waterskin, simple bowl, ration, cord, and oilcloth.
Marithel Harbor Kit15 gpvariesGear packHarborWaterproof map case, signal whistle, oilskin packet, rope, wax marker, and rations.
Temple Mercy Kit8 gpvariesGear packTempleBandages, blanket, simple holy token, poultices, and food packet.
Road Courier Kit20 gpvariesGear packTownDocument satchel, map case, sealing wax, ink pen, travel cloak, and message tube.
Salvage Helper Kit25 gpvariesGear packHarborRope, hook, gloves, oilskin bag, wax marker, small hammer, and signal whistle.
Pilgrim Kit5 gpvariesGear packTempleBadge, blanket, bowl, staff, water flask, prayer strips, and simple rations.
Scribe’s Field Kit25 gpvariesGear packTownInk, pen, parchment, wax tablet, document tube, sealing wax, and board.

Clothing and Personal Goods

ItemCostWeightCategoryAvailabilityNotes
Apron, work2 sp1 lb.ClothingCommonUsed by cooks, smiths, shipwrights, and laborers.
Boots, common1 gp2 lb.ClothingCommonDurable travel footwear.
Boots, fine5 gp2 lb.ClothingTownBetter materials and tailoring.
Cloak, common5 sp2 lb.ClothingCommonWeather and travel use.
Cloak, fine10 gp3 lb.ClothingCityCourt, noble, or formal use.
Cloak, waxed1 gp3 lb.ClothingTownRain-resistant; common in wet regions.
Clothes, common5 sp3 lb.ClothingCommonEveryday clothing.
Clothes, costume5 gp4 lb.ClothingTownPerformers, disguises, festivals.
Clothes, fine15 gp6 lb.ClothingCityFormal dress.
Clothes, traveler’s2 gp4 lb.ClothingCommonDurable travel clothes.
Gloves, work2 spClothingCommonCommon for labor, rope, and cold weather.
Hat, broad-brimmed2 spClothingCommonSun and rain protection.
Hooded scarf1 spClothingCommonCommon travel garment.
Jewelry, simple copper5 spPersonal goodCommonLocal style varies.
Jewelry, silver10 gpPersonal goodTownPrice varies by workmanship.
Mask, plain cloth1 spClothingCommonDust, illness, disguise, or festival use.
Mask, festival1 gpClothingTownNymora and Istravell rites may use masks.
Robe1 gp4 lb.ClothingCommonCommon among scholars, priests, and mages.
Sandals5 cp1 lb.ClothingCommonCommon in warm regions.
Sash or belt1 spClothingCommonUtility and status marker.
Sewing kit5 spPersonal toolCommonNeedle, thread, patches.
Soap2 cpHygieneCommonBasic hygiene.
Veil, simple2 spClothingCommonRegional, religious, desert, or formal use.
Winter coat10 gp6 lb.ClothingTownCommon in Veyrskold and cold routes.

Marithel and Maritime Common Gear

These items are common in Marithel and other maritime regions, but they can be found in any port, river city, shipyard, fishing village, or coastal market.

ItemCostWeightCategoryAvailabilityNotes
Anchor token, devotional1 spReligious / sailor goodHarborCommon charm or shrine token; not inherently magical.
Bilge scoop5 cp1 lb.Shipboard toolHarborSmall bailer or scoop.
Boarding rope, 30 feet8 sp6 lb.Ship gearHarborShorter working rope.
Canvas sea bag1 gp2 lb.ContainerHarborCommon sailor bag.
Cargo hook5 sp2 lb.Dock toolHarborUsed by dockworkers and sailors.
Deck shoes1 gp1 lb.ClothingHarborFootwear suited to wet decks.
Fishing net, small4 gp5 lb.Fishing gearHarborLarger nets cost more.
Float bladder5 sp1 lb.Maritime gearHarborSimple flotation aid.
Gaff hook1 gp4 lb.Fishing / dock toolHarborUsed to handle fish, lines, and cargo.
Hammock1 gp3 lb.Shipboard beddingHarborCommon aboard ships.
Harbor cord, marked2 spSignal / identityHarborUsed for dock tags, cargo marks, and shipboard organization.
Oilcloth wrap5 spWaterproofingHarborProtects gear from spray.
Reef boots2 gp2 lb.FootwearHarborHeavy-soled boots for sharp shallows.
Rope, tarred, 50 feet2 gp12 lb.Ship gearHarborWater-resistant working rope.
Sail needle1 gpShip repairHarborHeavy needle for canvas and sailcloth.
Sail patch kit2 gp2 lb.Ship repairHarborSmall canvas patches, heavy thread, needle.
Sailcloth, square yard1 gp2 lb.Ship materialHarborUsed for sails, covers, bags, and repair.
Saltproof pouch1 gpContainerHarborTreated pouch for damp conditions.
Sea cloak, waxed2 gp4 lb.ClothingHarborHeavy weather cloak.
Shell signal string5 cpSignal / localHarborUsed decoratively or as local code depending on region.
Shipboard mess kit5 sp1 lb.Eating gearHarborDesigned not to roll easily.
Signal flag set, basic5 gp3 lb.Signal gearHarborCommon ship-to-ship and harbor communication.
Tar, small pot5 sp2 lb.Ship repairHarborUsed for waterproofing and repair.
Waterproof chart tube5 gp1 lb.Navigation containerHarborImportant for pilots and captains.
Waxed match cord2 spFire / signalHarborTreated cord for damp conditions.

Trade and Household Goods Often Bought by Adventurers

These are not always “adventuring gear,” but adventurers often buy them for travel, disguise, bribes, repairs, survival, or roleplay.

ItemCostWeightCategoryAvailabilityNotes
Animal feed, 1 day5 cp10 lb.FeedCommonFor horses, mules, donkeys, and similar animals.
Beeswax block2 sp1 lb.Household / craftCommonCandles, seals, waterproofing.
Bolt of common cloth5 gp20 lb.Trade goodTownPrice varies by quality and region.
Broom1 sp2 lb.HouseholdCommonCommon household tool.
Butter, 1 pound2 sp1 lb.FoodCommonPerishable.
Clay cup1 cpHouseholdCommonCheap cup.
Common spice packet5 spFood / tradeTownSalt, pepper, dried herbs, or local equivalent.
Fishhook1 cpFishing gearCommonSimple hook.
Flour, 1 pound2 cp1 lb.FoodCommonPrice rises during shortage.
Glue pot1 gp1 lb.CraftTownUsed by woodworkers, scribes, and repairers.
Grease, small pot2 cp1 lb.Household / craftCommonAxles, hinges, tools, waterproofing.
Hand mirror, polished bronze2 gp1 lb.Personal goodTownCheaper than steel mirror.
Honey, jar5 sp1 lb.FoodCommonSweetener and preservative.
Needle, sewing5 cpHouseholdCommonCommon domestic tool.
Netting, simple1 gp5 lb.Fishing / campCommonFishing, shade, cargo, or camp use.
Paper packet, 10 sheets2 gpWritingTownBulk paper.
Pitch, pot5 sp2 lb.RepairHarborWaterproofing and repair.
Rope scraps, bundle5 cp2 lb.UtilityHarborShort lengths of used rope.
Salted fish barrel5 gp40 lb.Food / tradeHarborBulk preserved food.
Sewing thread, spool1 spHouseholdCommonCommon repair item.
Simple dye packet5 spCraft / clothingTownColor and quality vary.
Small hand saw2 gp3 lb.ToolTownWoodwork and travel repair.
Spool of twine1 cpUtilityCommonCheap and useful.
Tallow, 1 pound5 cp1 lb.Household / candleCommonCandles, grease, waterproofing.
Tin cup2 cpHouseholdCommonCommon travel cup.
Vinegar, flask1 sp1 lb.Food / cleaningCommonPreserving and cleaning.
Wool blanket, heavy1 gp5 lb.Household / travelTownCold-weather blanket.

Availability Notes by Region

Region or ContextCommon Availability Pattern
CaerlonBasic gear, road repair tools, weapons, rations, and rebuilding supplies are common; prices may rise near war-damaged areas.
VorrakMilitary, survival, and harshland equipment may be common; outsiders may face suspicion or restricted sale.
SuthraneWater containers, desert gear, pilgrim supplies, ritual goods, and caravan equipment are important; fresh water prices vary sharply by place.
VeyrskoldCold-weather gear, hunting tools, preserved food, sled and animal supplies, and heavy blankets are common.
MarithelMaritime gear, waterproof containers, rope, sailcloth, oil, signal tools, shipboard goods, and fishing supplies are common.
IlyrForest gear, scholar supplies, herbal goods, maps, ritual items, and living-land travel goods are common where trade allows.
VillagesCommon household, food, simple tools, rope, basic clothing, and local travel supplies.
TownsMost mundane adventuring gear, common armor and weapons, writing supplies, common kits, and ordinary hire goods.
CitiesSpecialist goods, fine items, books, rare tools, alchemy, magic-adjacent supplies, optical goods, and high-quality equipment.
HarborsShip gear, waterproofing, cargo containers, rope, sailcloth, lamps, signal tools, and passage-related supplies.
War ZonesWeapons, armor, and rations may be common but expensive; medicine, clean water, and paper records may be scarce.
Refugee WardsBasic goods exist through aid, barter, salvage, and repair; prices may be unstable or replaced by ration systems.
Temple DistrictsRitual supplies, healing goods, candles, holy symbols, burial goods, and pilgrim equipment are easier to find.
Black MarketsRestricted alchemy, forged papers, poisons, illegal restraints, stolen cargo, and hidden-route gear may appear at inflated risk.

Common Price Adjustments

Use these when a location, season, or event should affect prices.

SituationSuggested Adjustment
Major city, normal tradeBaseline price
Small town, normal tradeBaseline or +10%
Remote village+25% to +100% for nonlocal goods
War-damaged area+25% to +200% for food, medicine, tools, and transport
Active siege or blockade+100% to +500%, or unavailable
Temple charity or aidFree, reduced cost, rationed, or service-based
Guild monopoly+25% to +100%
Stolen goods25% to 75% of baseline, with legal risk
Bulk purchase5% to 20% discount if supply is stable
Emergency purchase+50% to +200%
Restricted itemBaseline plus fee, bribe, license, favor, or legal risk
Poor-quality item25% to 50% less, may break or fail
Fine-quality item2x to 10x baseline, usually social or decorative unless specified
Custom-made item2x to 5x baseline plus time
Remote island or shipboard purchase+25% to +200%, depending on scarcity
Refugee or relief economyCoin may be replaced by ration marks, labor, favor, or temple voucher

What This Page Does Not Cover

The following are covered on other pages:

Item TypePage
Weaponsweapons-armor-magic-items-and-rare-goods.md
Armor and shieldsweapons-armor-magic-items-and-rare-goods.md
Tool proficiencies and artisan toolsweapons-armor-magic-items-and-rare-goods.md
Magic itemsweapons-armor-magic-items-and-rare-goods.md
Hirelings and lodgingservices-hirelings-lodging-and-lifestyle.md
Healing, legal, and religious servicesservices-hirelings-lodging-and-lifestyle.md
Ship passageships-passage-docking-and-repairs.md
Docking and pilotageships-passage-docking-and-repairs.md
Ship repair and shipboard suppliesships-passage-docking-and-repairs.md